![]() Taking the world by storm after its 2011 release, it was difficult to turn anywhere online without bumping into a Skyrim reference, discussion, or even passing mention of how great it was. There are few games that one could truly describe as ‘beloved’ to the gaming community as a whole, but Skyrim is indisputably one of them. This begs the question, why does Bethesda see fit to keep releasing Skyrim over and over again? But just like any good joke, there does come a point where it becomes less and less funny with each repetition. The remasters and re-releases of this singular title have been so prolific that they’ve become a running joke for much of the gaming community. With the recent announcement of The Elder Scrolls V: Skyrim Anniversary Edition, Bethesda has once again seen fit to re-release the much-beloved RPG for the 7th time (including the original 2011 release). Lure prey with your Siren Song, blast back enemies that got too close with Hydroshock, emerge unseen from the waves using Refraction, light up the sea floor using Bioluminescence, summon a school of slaughterfish to defend you, forcibly pull your helpless foes into the depths with Undertow, summon a rideable crab to help you traverse land, release the kraken upon your enemies, and more.Few things are certain in life besides death, taxes, and Skyrim being remastered yet again. Most of these are only usable when swimming in siren form, but they are designed to compliment a siren's abilities and enhance siren gameplay in immersive and creative ways. ![]() My goal with the siren powers to add new, useful, and unique water-based powers that aren't just re-skins of existing spells or powers. The goal is to make a siren character feel "at home" in the water and actively want to seek it out. Most of the passive abilities focus on giving you useful bonuses when in the water while in siren form, such as faster swim speeds, enhanced water jump height, increased health, magicka, and/or stamina regeneration rates, making sea life passive, and more. That's why I've been working on a a plethora of new siren powers and abilities. ![]() Naturally leveling up is great, but it doesn't mean anything unless you get some cool new stuff to play with. (Note that the images below are not final and will be improved upon before release.) The end result is something that feels shockingly close to being part of the base game, is deep enough to support entire siren-themed playthroughs, and will keep you coming back for more. Choose to be a hardened siren warrior, control the water itself as a mystical hydromancer, commune with sea life as a nature-loving mermaid, lure foes to their demise as a deadly seductress, and more. Not only that, but I've been designing an entire brand-new siren skill perk tree, filled with dozens of immersive perks that provides so many options that it actually supports different siren builds. That's right - you gain experience for your siren skill by performing actions while in siren form and using your siren abilities. This is why I've been hard at work creating a siren skill leveling system that works just like any other skill in the base game - including UI notifications and sounds. Too many Skyrim mods require the player to constantly flit through menus or perform unusual actions in order to engage with their systems. Player experience is extremely important.
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